Patch Notes
Release notes for ELHEXA — newest updates at the top.
Shop, Reorganized
- The Shop gets a brand-new Pack tab — every value bundle and Outlander pack now lives in one place, and the Crystal tab is pure crystal again.
- Six new tiers join the Elhexa Crystal Packs — twelve sizes in total, so there’s always one that fits your pace. And of course, every new pack comes with the First-Time ×2 Bonus.
- Fixed the campaign boost badge appearing on shop items — campaign boosts power up battle drops and never affect shop purchases.
Item Market — Kitchen Goods
- Three new categories arrive on the Item Market — Dishes, Drinks, and Ingredients. Sell your kitchen surplus, or stock up for the next feast.
Battle Repeat — Finalized

- Shaped by your feedback, auto-repeat now offers five modes — Single Battle, All Energy, All Energy + Free Refills, 100 Runs + Crystal Refills, and the all-new Unlimited.
- Unlimited keeps the battles coming on crystal refills until the moment you say stop — and the crystal burst mode grows from 30 to 100 runs.
- All Energy returns for pure stamina burns — it spends only the energy you already have, never a refill.
- Cleaner stopping: ending a repeat mid-battle finishes the current fight and never buys one last refill behind your back.
- Every mode explained on the Battle page →
Gold Doubled — Royal Treasury

- The royal treasury has thrown its doors open: every Gold reward from quests and battles is doubled until 8/8.
- The extra gold climbs a 32-step reward ladder — draw tickets, an SSR ticket, a UR ticket, and over 430 million gold in ladder payouts. Full rules and the complete ladder on the Gold Doubled page →
Item Market — Faster Everything
- Tap the item icon on any of your orders — My Orders or History — to instantly pin that item to the browse bar. No more guessing what an old order was for.
- Tradable items in your inventory now show a Trade Item button — one tap jumps straight to the Item Market with that item selected, order book loaded.
Unlimited Energy Refills
- The daily cap on crystal energy refills is gone — refill as often as you like. Stack tank after tank, chain battles back-to-back, and push your campaign ranking as far as your ambition reaches.
- Free daily refills are untouched — and they’re always spent before a single crystal is.
Auto-Repeat, Rebuilt
- The repeat menu is now two sharp choices: All Energy + Free Refills, and the brand-new 30 Runs + Crystal Refills. (Two rarely-used options were retired to keep it clean.)
- 30 Runs + Crystal Refills chains up to 30 battles hands-free — free refills are used first, crystals top you up only when needed (with a confirm before anything is spent), and you can stop anytime.
Folhvita — Rewards Delivered

- The Folhvita Epic Battle results are in, and every reward has been airdropped — check your mail! All ranked adventurers receive draw tickets and gold.
- The Top 300 also claim her exclusive Archon Skill — Folhvita’s Kiss: twin strikes on all enemies with a chance to paralyze. Equip it from the Archon tab, and read more on the Archon Skills page →
Archon Skill Buff — Azcarion’s Kiss
- Azcarion’s Kiss has been reforged — it now deals damage to all enemies on cast, and its burning damage-over-time hits far harder (the fire-resistance shred stays). Top 300 of the first Epic Battle — your trophy just got sharper.
Nerissa Rankings — Rewards, Dramatically Increased

- From Nerissa onward, Epic Battle ranking rewards get a massive upgrade — even if ZERO stands unbeaten, a Nerissa UR can still be yours.
- The season runs until 8/31 — and the Top 300 will earn her Archon Skill, Nerissa’s Kiss. Full rules on the Nerissa reward page →
| Rank | Cards | Archon Skill | Also |
|---|---|---|---|
| 1 | UR ×5 | ![]() | +![]() |
| 2–3 | UR ×4 | ![]() | +![]() |
| 4–10 | UR ×3 | ![]() | +![]() |
| 11–50 | UR ×2 | ![]() | +![]() |
| 51–100 | UR ×1 | ![]() | +![]() |
| 101–300 | SSR ×3 | ![]() | +![]() |
| 301–500 | SSR ×2 | — | +![]() |
| 501–1000 | SSR ×1 | — | +![]() |
| 1001+ | — | — | +![]() |
Localization Polish
- 中文 skill descriptions now display their skill-type chips and element icons, matching every other language.
- Sharper labels across all 18 languages — ALL-CAPS styling now follows the English design everywhere, plus dozens of small fixes.
ELHEXA Speaks 18 Languages
- The whole game is now fully localized in 18 languages: English · 日本語 · 中文 · Tiếng Việt · Bahasa Indonesia · हिन्दी · Українська · Türkçe · Português (BR) · Deutsch · Polski · Français · Latviešu · 한국어 · Español · ไทย · Русский · Italiano.
- Switch anytime: tap your portrait → Settings → pick your language — the whole game re-renders instantly, no restart needed. See the screenshots below.
- New players start in their device’s language automatically — every Chinese variant lands on 中文, every English on English, and so on. If we don’t ship your language yet, English is used.


Official Site & Codex — In Your Language Too
- The official site and the Codex (this very guide) now speak the same 18 languages — pick yours from the language selector in the top bar.
- The site’s PLAY section and FAQ were refreshed along the way — supported chains, NFT campaign info, and more.
Payments & Improvements
- Ethereum payments are here — players using their own EOA wallet (e.g. MetaMask) can now pay on Ethereum mainnet, alongside Soneium. For the in-app Startale wallet, Ethereum support will arrive once Startale adds Ethereum signing.
- A more robust purchase flow — payments are tracked from the moment they’re sent. If a purchase is ever interrupted but the on-chain transaction is confirmed, simply re-login and it completes automatically.
- Auction anti-snipe window extended to 30 minutes — bids placed near the end now extend the countdown, so no one wins by sniping the last second.
- Archer quests now yield more meat.
- Groundwork for the next NFT campaign is underway — stay tuned.
- Minor bug fixes, localization updates, and UI polish.
Fixes & Improvements
- Even more status icons — Silence now shows two distinct marks for its magic and physical variants. See the Battle Status Icons page →
- Fixed a bug where Silence sometimes didn’t take effect in PvP.
- Fixed a bug where new characters’ portraits weren’t showing in the PvP Arena.
- Fixed a bug where the SBT image sometimes failed to load.
- The Chef and Crafter institutions now show quest progress and job progress counts at the same time.
Battle
- More status icons in battle — blessings like Invincible and stat up/down markers now join the affliction icons above the HP bar. See the full list on the Battle Status Icons page →
- Fixed a bug where PvP battles didn’t play out correctly and always ended in a time-up.
Epic Battle — Nerissa, Queen of the Abyss

- The third Epic Battle has surfaced. Nerissa, Queen of the Abyss holds court in the brand-new harbor institution Enovia Grand Harbor — fight up five rising tiers and the one-time ZERO showdown to earn Nerissa’s Pearls and summon the Queen herself as a playable UR or SSR. (~8/31)
- Her court fights dirty — evasion and defense stack wave after wave. Bring accuracy buffs, defense-shredding curses, sure-hit skills, and a buff-stripper or two.
- The UR exchange holds two Nerissa (UR) summons — but conquering ZERO grants only one Abyssal Pearl. The second key arrives with a brand-new game mode… stay tuned.
- New: ZERO Rematch — once you’ve beaten ZERO, re-challenge the Queen any time, purely for fun. No rewards, all bragging rights.
- Full stage guide, supply exchange, recommended Outlanders, skills, and menu on the Nerissa campaign page →
New Outlanders — Helena Weiss & Viviana Bellini


- Two new Outlanders arrive — an Interpol ace and the phantom thief she chased across worlds. Their pickup banners run until 8/31.
- Helena Weiss (Thunder Archer) — Antimatter AP Shell: fires at a single back-line enemy, stripping away its buffs and dealing massive thunder damage.
- Viviana Bellini (Wind Rogue) — Dimensional Blade: three sure-hit slashes that ignore defensive effects, then lower the target’s evasion and defense.
- Each also stars in a limited-time pack in the Shop — $12.99 for the guaranteed SSR Outlander plus 450 Elhexa Crystals and 10 Premium Tickets. Both packs end with the banners (~8/31).
Market
- The Card Auction board now sorts the way you’d expect: your own listing first, then wins waiting to claim, auctions you’re winning, ones you’ve been outbid on — and the rest by most-bidded first, newest first on ties.
- Card Trading listings now age out: SR orders expire after 7 days, R / N after 3 days. Expired cards are automatically unlocked back into the owner’s box — nothing to claim, nowhere to go. UR / SSR listings stay comparatively longer; we’ll monitor the market before setting their duration.
Improvements
- Scroll bars across the game are now clickable and draggable — grab the bar or tap anywhere on the track, by mouse or touch.
- Various performance improvements and tuning.
On the Horizon
- A new game mode — coming this summer.
- Tradable NFT — coming this summer.
- Multi-chain support.
Card Auction
- Got a great card to sell but no buyer — or no idea what it’s worth? The new Card Auction lets the market decide. List one adventurer in the Elhexa Royal Exchange for 72-hour open bidding and let buyers fight it out.
- Bids climb in fixed +5% steps, outbid credits are refunded instantly, and any bid in the final minutes extends the deadline so nothing gets sniped. When the timer ends, the winner claims the card and the seller collects the credits.
- Full rules, bidding steps, and fees are on the Card Auction page →
Limited-Time Packs — Haguro 77 & Shiina
- Two limited-time packs are now in the Shop, each just $12.99 — a guaranteed SSR Outlander plus 450 Elhexa Crystals and 10 Premium Tickets.
- The Shiina pack brings Shiina Ayako and runs until 7/13; the Haguro 77 pack brings Haguro 77 and runs until 7/19.
- Your Outlander arrives as a special item in your item box — use it to summon the card, with its stats rolled fresh on the spot.
- Each pack’s window follows its pickup pool — once the banner ends, so does the pack. Grab yours before it’s gone!


Battle & UI
- The immobilization marks in battle got a new look — crisp icons lined up beside the HP bar, replacing the old text marks.
- Fixed MISS and WARDED popups overlapping other combat text — resisting or dodging a harmful effect is now clearly visible.
- Various UI glitch fixes and performance improvements.
Battle Mechanics
- Laststand protection now kicks in instantly — no more falling right after Laststand triggers. This significantly strengthens every Laststand skill, including D700’s.
- Trample damage now also ignores defense and can no longer miss. This affects Haguro 77 (羽黒七十七) and Shiro Kazuki (和希 シロ).
- AoE critical hits are now rolled separately for each target — no more all-critical or all-normal across the whole team.
- All passive skills that affect fundamental logic now survive death.
- The breathing effect of the immobilization marks is removed — they now appear and disappear at the exact timing of the effect.
Balance
- The damage and healing of Souya Usa (宇佐 宗夜)’s unique skill are significantly increased, and its cooldown decreased.
- The barrier protection of D700 is increased.
- The skill casting time of Alice is significantly decreased.
Battle Fixes
- Fixed a bug where multi-wave enemies’ elements were ignored in damage calculation.
- Fixed a bug where revive skills could rarely fail to trigger.
- Fixed a bug where the battle simulation could lag and incorrectly speed up enemy attacks.
- Fixed a bug where harmful effects cast on yourself or your own team as a skill cost could be dodged or warded.
- Fixed a bug where a team wipe could rarely show defeat only after the wave transition.
- Fixed a bug where Max HP skills could be wrongly applied after death and revive.
- Fixed a bug where stun could rarely extend even when it didn’t interrupt a cast.
- Fixed a bug where damage-over-time effects could sometimes lose a tick.
- Fixed a bug where a hit saved by Laststand would not wake a sleeping hero.
- Improved healing targeting efficiency, and fixed a rare case of healing a tombstone.
- Counter skills no longer strike back at a tombstone — heroes move on to their next action sooner.
- Auto-repeat battles no longer open an empty reward summary.
- Various battle visual and UI fixes.
Battle Balance
- Applying a debuff now respects Accuracy and Evasion — just like a normal attack, a debuff can now miss or be evaded instead of always landing.
- Damaging Archon Skills now scale from your team’s average ATK instead of a fixed base — for a fairer, more consistent power level.
- Skills that grant resistance to Paralysis, Silence, Stun, and Sleep have been buffed — the resistance rates are higher, and leveling the skill up raises them further.
Bingo Card #2
- A brand-new Bingo Card #2 is here — a fresh board of tasks and rewards to clear. Complete Card #1 to unlock it, then reopen your Bingo board and the next card slides in automatically.
- Cleared them all? Bingo no longer pops up at login once every card is complete — no more dismissing the board when there’s nothing left to claim.

Haguro 77 Pickup
- The Outlander Haguro 77 takes the spotlight — a wandering swordswoman who upholds justice in her own way.
- Recruit her with boosted odds on both the normal and premium pickup pools, available until ~7/19.

Improvements
- Outlander skill shards now sell for the same price as other 4★ skill shards on the Market.
- Fixed lists that sometimes wouldn’t scroll when they held only a few items.
- A new recipe, King Crab Ramen — Shiina’s signature dish — joins the kitchen, along with a new ingredient, Noodles.
- Corrected which stats matter most for your production classes — Chef, Crafter, Botanist, and Miner now lean on the intended main and sub stats. See Adventurers →
- Supply shops now have a sensible per-purchase cap — a tap on MAX won’t accidentally clear out your Gold on basics like Distilled Water.
- Various UI glitches fixed.
Bug Fixes
- Fixed a case where loading a saved party could clear a hero’s Skill Customization — your skill on/off and level settings are now kept.
- Knife Skills and Mixing now correctly allow batch crafting of ingredient recipes.
Improvements
- A hero’s card now shows its activity while it’s out on a quest — LEARNING, IN BATTLE, or GATHERING.
- Institution shop items now show a large “SOLD OUT” stamp when an item is fully sold out.
Stats
- Your party’s CHR now boosts the Gold you earn from quests — the higher your team’s combined Charisma, the bigger the payout.
- PER and LUK now both raise your high-quality (HQ) crafting & cooking rate — PER is the main stat and LUK the sub. (For gathering & mining it’s reversed: LUK leads, PER supports.)
- Every adventurer’s STR, DEX, AGI, INT, and MND now carry a small, universal effect in battle and PvP — resistances, accuracy, and critical hits. See Stats Additional Effects →
Improvements
- Ingredient crafting no longer shows the HQ flag when picking cards — ingredient recipes don’t produce a high-quality result, so the flag was misleading.
Skill Customization
- In battle-quest team select, long-press a hero to open its card and adjust Skill Customization on the spot — the same shortcut PvP already had.
- Saved parties now remember each member’s Skill Customization — the preview marks who’s customized, and loading a party restores their skill on/off & levels.
Dishes & Drinks Buffed
- Chocolate Cake (and its high-quality version) now speeds up how fast your damage-over-time ticks on top of its original effect — and eating both the normal and high-quality versions stacks.
- Dishes and drinks that resist debuffs now grant a dramatically higher resist rate.
- Most dishes and drinks now carry two effects instead of one.
Bug Fixes
- Fixed the Table hero picker not reacting to the sort toggle (level / rarity) when choosing who eats.
Skill Customization
- In Edit mode you can now raise or lower a skill’s level — down to Lv.1 and back up to its learned level — to fine-tune a card’s Skill Power without changing the skill itself. Handy for fitting the ⭐U200 cap.
- In PvP, long-press a hero in your team to open its full card and adjust Skill Customization right there — the team’s Skill Power updates the moment you close it. No more leaving the arena to edit and coming back.
Bug Fixes
- Fixed a rare case where a finished PvP battle could show an “Error” result instead of the real outcome.
Skill Customization
- New Skill Customization — switch off the skills a card shouldn’t use in battle so it focuses on the ones that matter. Switched-off skills stay on the card and can be turned back on any time; it applies to both PvE and PvP. See the Skill Customization page →
- Each card now shows its Skill Power — the total stars of its skills (skill rarity × level), written as count : ★stars. The summary turns red while Customization is filtering the set.

Season 0 PvP Arena — ⭐U200
- PvP now has two pools — the original Unlimited arena and a new ⭐U200 pool that caps your team’s total Skill Power at 200 stars. See Battle Pools & the U200 Cap →
- New Season 0 PvP Arena ⭐U200 campaign — battle in the ⭐U200 pool to bank points and climb 8 reward tiers of Summon, Premium, SSR & UR tickets, Gold, and Experience Books. Runs until 7/6. See the campaign page →
- Over the cap? Use Skill Customization to pick exactly which skills you bring, or let the system auto-fit your team under 200.

New Outlander — Shiina Ayako
- A new playable Outlander, Shiina Ayako, joins the roster — an SSR Chef whose signature skill, Network Supermarket, works in the kitchen rather than on the battlefield.
- While cooking she has a chance to gain random ingredients, cooks more batches, and raises the high-quality chance for grain dishes.
- Available in her normal and premium pickup pools until 7/13; the Chef class is rate-up too.
Improvements & Fixes
- Assorted UI improvements across the game.
- Various minor bug fixes.
Interface
- A pass over the game’s buttons for a more consistent feel — a unified style across menus, with clearer enabled and disabled states.
- Most buttons now give a subtle press reaction when tapped, so every button responds to your touch.
Network
- Further network hardening for unstable connections — your battle results are now held safely and delivered even through a dropped connection, so a bad signal won’t cost you a hard-won win.
Mini Tutorial
- New players are now guided by a Mini Tutorial — light on-screen hints that point the way through your first summons, quests, battles, and daily rewards, then bow out on their own.
Improvements
- More resilient connection retries — smoother play on poor or unstable networks.
- Card info now shows the remaining time on an active food effect.
- Recipes now clearly indicate when a specific skill is required to craft them.
- Supply Run quests now also reward the new materials gathered in their area.
Bug Fixes
- Fixed quests occasionally showing incorrect requirements and restrictions.
- Fixed the Home QUEST footer button sometimes leaving the screen in a wrong state.
- Fixed a UI glitch in the Samurai Max pickup pool.
- Various minor UI fixes.
Wallet
- The Telegram mobile app and mobile web browsers now support the MetaMask wallet for on-chain features.
- Support for more wallets is planned.
Hero Benefit Tags
- Member pickers for quests and crafts now show a benefit tag on hero cards — see at a glance whose skills help the selected quest or recipe. Each hero shows at most one tag, the most important it qualifies for.
Top-Tier — knows the top-tier skill a gated recipe requires.
Danger — nullifies a danger quest’s penalty.
High Quality — raises the High-Quality cooking chance; on quests, uncovers hidden finds.
Eco — returns crafting materials, or boosts a quest’s drops.
Batch — increases how many batches run at once.- Full details on the Chef and Miner & Botanist Skills pages.
Improvements
- Tap the coffee-cup icon on a card’s detail page to see the food effects the card currently has.
- Adjusted the Table’s effect text layout.
- More Japanese localization.

Chef
- All chef skills are ready for the kitchen, and 5 new skills have joined the roster: Dessert Knowledge, Soup Knowledge, Baked Dishes, Grilled Dishes, and Gratin Dishes.
- Every chef skill is now documented in the codex — see the Chef page →
- Added a chef quest to gather ingredients at the Coastal Culinary Academy.
- Added ingredient rewards to some café and parlor quests.
- Distilled Water is now available at the Coastal Culinary Academy.
- More cooking ingredients can now be gathered by your Miners & Botanists.
Dishes & Drinks
- Two new item types have arrived — Dish and Drink — both consumable at the Guild’s Table (open it first).
- Every dish and drink carries a Quest Gold & EXP boost and a battle effect, shown in the item list and at the Table.
- New High-Quality system — cooking now has a chance to yield a high-quality version with stronger stats.
- Some top-tier dishes and drinks can only be cooked once you’ve mastered the top chef skills.
Table
- Feast your heroes with the brand-new Table system — see the Table & Food page →
- The Table is available in the Adventurers’ Guild.
- Choose 6 heroes and up to 3 dishes or drinks for the feast.
- All seated heroes gain the combined stats and effects for 24 hours.
- A later feast overwrites the previous stats and effects.
Upcoming
- More dishes and drinks to cook.
- Larger tables, and tables in more locations.

Samurai Max Pickup (~7/2)
- Samurai Max is available in both the normal and premium pools until 7/2.
- Samurai Max is a powerful attacker who cuts down a slice of the enemy’s HP by a percentage, ignoring the target’s defense.
- His blade cares nothing for armor — the tougher the foe, the more it stings.
- A timely addition to any front line facing high-HP bosses.
Improvements
- Most quests now show their primary reward as an icon right on the quest plate.
- Japanese localization improvements.
Bug Fixes
- Battle retry now respects your card skill customization.
- Assorted UI glitch fixes.
Localization
- The game’s UI is now extensively localized in Japanese.
Bug Fixes
- Subscribers’ repeat battles now correctly show doubled EXP on hero cards. (Display-only bug — no EXP was lost.)
Home
- The left-side buttons are smaller, and the sparkling particles have been removed.
- Added a patch-notes link button on the Home screen — catch the latest updates without leaving the game.

Neko Yukiko Pickup
- Two new pools are added — one for normal-ticket pulls and one for premium-ticket pulls.
- When an Outlander is pulled, there is a 99.5% chance it is Neko Yukiko.
Market Order Pinning
- You can now pin a market order and come back to buy it later.
- Use the Pin toggle while browsing — you can pin up to 10 orders.
- A new Pinned button in the card trading tab is where you review, buy, or cancel your pinned orders.
30-Day Pass — Utility Expansion
- New and existing subscribers now spend double energy and earn double rewards in the battle repeat modes.
- In the repeat modes (10 Runs, All Energy, All Energy + Free Refills), a 30-Day Pass holder automatically uses double energy (200 for now) per battle and is rewarded double.
- Single battles are unchanged (100 energy).
- Manually repeating after a single fight is also unaffected (100 energy).
- Full details on the 30-Day Pass page →
Folhvita
- Fixed an issue where Folhvita could not be transmuted.
- Fixed an issue where Folhvita’s skill did not play its VFX correctly.
Localization
- The CODEX is now available in Japanese.
- Most info, warning, and error messages are now localized in Japanese.
- The game now reads your browser settings — on first launch in a new browser it sets the default language to English or Japanese accordingly.
- Various Japanese UI localization fixes.
Improvements
- Energy refills no longer waste overflow — a refill (free or paid) adds the full max-energy amount on top of your current energy. With 34/600, a refill now gives 634/600 instead of 600/600.
- For battle quests that can only be done once or have a cooldown, the repeat options no longer appear.
- Fixed an issue where the repeat mode was not applied correctly and the battle ran only once.
- PvP now shows your and your opponent’s team skill summary, just like cards — skill count : total skill levels, with Basic Attack excluded.
- Other minor glitch fixes.

Folhvita, the Frostborn Princess (~7/6)
- The Epic Battle Challenge, Folhvita, is now online.
- Folhvita is an ice-element boss with 2 waves of challenge.
- You must unlock the Blackwater Correctional Facility to battle Folhvita.
- The Folhvita fight is a tactical stage — brute force alone won’t win it.
- As before, the Blackwater Correctional Facility offers supplies purchasable with Folhvita’s dropped items. The grace purchase period lasts 3 days after the campaign ends.
- You can obtain playable Folhvita SSR/UR cards, with an MND floor.
- Corresponding skills, shards, and trade settings are prepared for Folhvita.
- More details: Folhvita campaign page →
Improvements
Battle
- If all enemies are wiped out before a skill finishes casting, the cast is now cancelled — no more big spells on tombstones.
- A character that is fully immobilized (unable to act) is now shown with a gray overlay.
- Fixed the visual presentation of Myriad Ice Arrow.
General
- Optimized quest system performance.
- Fixed several quest issues that could sometimes stop battle repeat.
- More localization updates.
- Minor bug fixes and UI updates.

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