Expedition Campaign II

The second Expedition Campaign is a twelve-step reward ladder that runs alongside Celestial Armada, the sky expedition against Tyren & Vexa’s fleet. Every Celestial Armada expedition you win adds points — harder difficulties pay more — and the points never reset: they accumulate across the whole campaign.
The steps are claimed in order. The ladder is longer than the first one and far richer in gold, and it carries the campaign’s headline prizes: a Premium Ticket bundle, a Golden SSR Ticket, a Prismatic UR Ticket, four more Premium bundles on the upper steps — and, at step 7, a Twin Star Sigil: the second one in the game.
Campaign Window
The campaign opens with the Celestial Armada release and closes on 31 October 2026, together with the Invasion of the Stars battle campaign — the Sigil exchange at the institute closes with it. Points are matched to the window by when the Expedition ended, not when you claimed it — so a run fought inside the window still counts if you collect it later. When the window closes, only the ladder ends: the expedition keeps running.
What Scores
- Only Celestial Armada counts. This ladder is tied to the sky expedition; Nerissa’s Invasion runs on, but its runs score nothing here.
- Only wins score. A contributing win pays the full difficulty rate below; a win without real contribution still banks 1 point, as long as you contributed at all; a defeat banks nothing, whatever you did. Contribution is your total: fighting, ground taken and supply delivered, weighted and added into the single percentage shown beside your rank. A win needs that total at 5% to pay the full rate; the participation point needs at least 1%. Join, idle and lose, and you bank nothing.
- One score per expedition. There is no way to count the same run twice.
- Points land when you collect your Expedition reward, so remember to claim.
Points per Win
Difficulty is what pays: a contributing win earns the rate below, a win below the 5% gate banks 1, and a defeat banks nothing. The sigil step is within reach of a few evenings on Hard; the top step asks for a serious month on Extreme.
| Difficulty | Points per win | Wins to the Sigil (step 7) | Wins to finish the ladder |
|---|---|---|---|
| Easy | 2 | 25 | 75 |
| Medium | 3 | 17 | 50 |
| Hard | 4 | 13 | 38 |
| Extreme | 6 | 9 | 25 |
The Twelve Steps
The first eight thresholds are perfect squares, the last four stretch out to 150. Run the whole ladder and you collect 390 Summon Tickets, 50 Premium Tickets and 212,000,000 Gold on top of the Golden SSR Ticket, the Prismatic UR Ticket and the Sigil.
| Step | Points | Reward |
|---|---|---|
| 1 | 1 | |
| 2 | 4 | |
| 3 | 9 | |
| 4 | 16 | |
| 5 | 25 | |
| 6 | 36 | |
| 7 | 49 | Twin Star Sigil ×1 |
| 8 | 64 | |
| 9 | 81 | |
| 10 | 100 | |
| 11 | 125 | |
| 12 | 150 |
Tips
- Play the highest difficulty you can actually win — a won Hard run scores four, while a loss scores nothing at all.
- Contribution is the gate, so pick a job and do it — clearing a drone pack or two on your own already clears the 5% total comfortably.
- Collect your Expedition reward. Points only land when you claim.
- Only Celestial Armada runs count. If you want the Sigil, fight the fleet, not the vortex.
- Watch the closing date: the Sigil route shuts with the window.
