Skill Reference
A complete listing of all learnable skills in ELHEXA, organized by category. Each skill’s activation type is shown with a colored dot. For how skills work, see Card Skills.
Normal
Active
Passive
Conditional
All numbers are shown at Skill Lv.1. Blue numbers scale up or down with the skill level.
Normal
| Skill | Function | |
|---|---|---|
| Basic Attack | Deals damage to a single enemy. | |
| Heavy Attack | Deals heavy damage to a single enemy. |
Battle
| Skill | Function | |
|---|---|---|
| Sword Mastery | Passive Increases damage dealt with sword-type | |
| Claymore Mastery | Passive Increases damage dealt with claymore-type | |
| Spear Mastery | Passive Increases damage dealt with spear-type | |
| Dagger Proficiency | Passive Increases damage dealt with dagger-type | |
| Bow Proficiency | Passive Increases damage dealt with bow-type | |
| Observation | Passive Raises critical rate by 10% and critical damage by 20%. This effect cannot be dispelled, warded, or evaded. It also persists after revival. | |
| Standby | Passive Raises evasion by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival. | |
| Ballistics | Passive Raises own critical rate by 10% and critical damage by 20% for bow-type | |
| Slash | Sword Deals 100% damage to a single enemy. | |
| Spinning Slash | Sword Deals 250% damage to two enemies. | |
| Shield Bash | Sword Temporarily raises own defense by 10% against battle-type | |
| Cross Double Slash | Sword Deals 300% damage to two enemies, then strikes them again for 300%. | |
| Demon-Slaying Sword | Sword Strikes a single enemy twice for 1600% damage each and strips away its removable beneficial effects. | |
| Slash and Cut | Claymore Deals 100% damage to a single enemy. | |
| Crushing Blow | Claymore Deals 400% damage to a single enemy. | |
| Sweeping Strike | Claymore Deals 250% damage to two enemies. | |
| Burst Field | Claymore Raises attack power for all allies by 20%, then deals 50% damage to all enemies. | |
| Intimidation | Lowers the defense of all enemies by 10%. | |
| Executioner’s Slash | Claymore Temporarily raises own critical rate by 50% and critical damage by 100%, then deals 1600% damage to a single enemy — 2400% more against targets below half health. | |
| High-Pressure Assault | Claymore Deals 400% damage to a single enemy and lowers their resistance by 25%. | |
| Thrust | Spear Deals 100% damage to a single enemy. | |
| Disarm | Spear Deals 400% damage to a single enemy and lowers their attack power and accuracy by 10%. | |
| Hinder | Spear Deals 400% damage to a single enemy and lowers their speed by 10%. | |
| Moon Piercing Spear | Spear Raises own attack and accuracy by 10%, critical rate by 10% and critical damage by 20%, lowers the target's evasion and resistance by 10%, then deals 2400% damage to that single enemy. | |
| Piercing Thrust | Spear Deals 600% damage to enemies in a line. | |
| Targeted Weakness | Spear Temporarily raises own critical rate by 25% and critical damage by 50%, then deals 800% damage to a single enemy. | |
| Chain Thrusts | Spear Rapidly thrusts three times at a single enemy for 100% damage each. | |
| Ambush | Dagger Temporarily raises own critical rate by 50% and critical damage by 100%, then deals 250% damage to a single enemy. | |
| Blink Thrust | Dagger Temporarily raises own accuracy by 100% and attack by 10%, then deals 250% damage to a single enemy. | |
| Reckless Charge | Dagger Lowers own defense by 25% but raises attack by 50%, then deals 800% damage to a single enemy. | |
| Poisoned Dagger | Dagger Enchants own weapon with poison for 15s — every battle-type | |
| Rending Blade | Dagger Enchants own weapon for 12s so that every battle-type | |
| Dirty Naughty Strike | Dagger Strikes a single enemy five times for 800% damage each, then lowers its attack and accuracy by 25% and its defense and evasion by 25%, leaving two wounds that each deal 15% damage per second. | |
| Precision Shot | Bow Temporarily raises own accuracy by 10%, then deals 200% damage to a single enemy. | |
| Multi-Shot | Bow Deals 100% damage to three random enemies. | |
| Arc Shot | Bow Deals 200% damage to a single rear enemy. | |
| Sniping | Bow Temporarily raises own accuracy by 25%, attack by 25%, critical rate by 50% and critical damage by 100%, then deals 600% damage to a single rear enemy. | |
| Explosive Arrow | Bow Fires an explosive arrow, dealing 400% damage to up to six enemies caught in the blast. | |
| Piercing Shot | Bow Fires a shot that pierces enemies in a line, dealing 250% damage to each. | |
| Godslayer Crossbow | Bow Deals 1200% damage to a single rear enemy, with an additional 2400% against boss-type | |
| Marked Shot | Bow Deals 800% damage to a rear enemy and marks them for 6s, drawing allied attacks onto the marked enemy. This effect cannot be dispelled, warded, or evaded. | |
| Parry Counter | Sword Counter skill. When struck by a battle-type | |
| Expanded War Spoils | Claymore Triggers when an enemy falls below half health. Deals 300% damage to all enemies and lowers their healing effectiveness by 25%. | |
| Victory Horn | Claymore Triggers when an enemy falls below half health. Raises attack power for all allies by 20% and deals 300% damage to all enemies. | |
| Opportunistic Strike | Dagger Assist skill. Triggers when an ally's battle-type | |
| Suppressive Fire | Bow Retaliation skill. Triggers when an ally is struck by an enemy's battle-type |
Magic
| Skill | Function | |
|---|---|---|
| Mana Perception | Passive Increases magic | |
| Mana Concealment | Passive Increases magic | |
| Fire Mana Control | Passive Increases fire | |
| Water Mana Control | Passive Increases water | |
| Wind Mana Control | Passive Increases wind | |
| Earth Mana Control | Passive Increases earth | |
| Ice Mana Control | Passive Increases ice | |
| Lightning Mana Control | Passive Increases thunder | |
| Hellfire | Fire Unleashes flames upon all enemies, dealing 800% damage and inflicting burning for 15s at 20% damage per second. Also lowers their water | |
| Dragon’s Breath | Fire Breathes fire | |
| Detonation Technique | Fire Causes an explosion on a single enemy, dealing 400% damage and inflicting burning for 20s at 5% damage per second. | |
| Fireball | Fire Launches a fireball at a single enemy, dealing 400% damage and inflicting burning for 20s at 5% damage per second. | |
| Burn | Fire Ignites a single enemy, dealing 100% damage and inflicting burning for 10s at 35% damage per second. | |
| Fire Arrow | Fire Shoots a fire | |
| Rainbow Rain | Water Conjures magical rain upon all enemies, unleashing five volleys that each strike two random enemies for 400% damage. The rain then lowers their attack power by 15%, and lowers their thunder | |
| Vortex Bomb | Water Creates a water | |
| Black Rain | Water Calls down corrosive rain on all enemies, dealing 150% damage, inflicting damage over time for 20s at 10% damage per second, and lowering their attack power by 10%. | |
| Water Sphere | Water Launches a sphere of water | |
| Bubble | Water Traps an enemy in a bubble, dealing 200% damage and stunning | |
| Water Arrow | Water Shoots a water | |
| Vacuum Vortex | Wind Creates a devastating wind | |
| Sonic Wind Blade | Wind Fires piercing wind | |
| Myriad Wind Arrow | Wind Fires a barrage of wind | |
| Vacuum Cannon | Wind Fires a concentrated blast of air at a single enemy, dealing 400% damage. | |
| Low-Pressure Wind Vortex | Wind Creates a small wind | |
| Wind Arrow | Wind Shoots a wind | |
| Meteor Summon | Earth Calls down meteors upon all enemies, dealing 800% damage, stunning | |
| Earth Vein Eruption | Earth Causes the ground to erupt beneath all enemies, dealing 200% damage and stunning | |
| Earthquake | Earth Shakes the earth | |
| High Pressure | Earth Creates intense pressure that deals 150% damage to all enemies and lowers their evasion by 15%. | |
| Sandstorm | Earth Conjures a sandstorm that deals 100% damage to all enemies. | |
| Flying Stone | Earth Shoots a flying stone at a single enemy for 100% damage. | |
| Ice Drill Storm | Ice Summons a storm of ice | |
| Giant Ice Spike | Ice Impales a single enemy with a massive ice | |
| Myriad Ice Arrow | Ice Fires a barrage of ice | |
| Hail | Ice Calls down a hailstorm that deals 150% damage to all enemies. | |
| Double Ice Arrow | Ice Shoots two ice | |
| Ice Arrow | Ice Shoots an ice | |
| Celestial Thunder Domination | Thunder Calls down divine thunderbolts upon all enemies three times for 300% damage each, inflicting paralysis | |
| Thunder Explosion | Thunder Triggers a thunder | |
| Celestial Thunder Strike | Thunder Calls down a thunderbolt to strike a single enemy for 400% damage. | |
| Lightning Flash | Thunder Creates a blinding flash that deals 100% damage to all enemies and lowers their accuracy by 10%. | |
| Chain Lightning | Thunder Releases a thunderbolt that leaps three times, each leap striking a random enemy for 60%, 60% and 100% damage. | |
| Lightning Arrow | Thunder Shoots a thunder |
Defense
| Skill | Function | |
|---|---|---|
| Endurance | Passive Increases defense by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival. | |
| Perseverance in Peril | Passive Survives a fatal blow | |
| Weapon Block | Passive Increases resistance against physical | |
| Magic Block | Passive Increases resistance against magic | |
| Weakness Protection | Passive Begins the battle with a barrier equal to 20% of max health. This effect cannot be dispelled, warded, or evaded. | |
| Dynamic Detection | Passive Increases evasion by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival. | |
| Mental Resistance | Passive Increases resistance to status ailments by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival. | |
| Paralysis Resistance | Passive Increases resistance to paralysis | |
| Silence Resistance | Passive Increases resistance to silence | |
| Sleep Resistance | Passive Increases resistance to sleep | |
| Stun Resistance | Passive Increases resistance to stun | |
| Bleeding Mitigation | Passive Reduces the damage and duration of incoming poison, burning and other damage-over-time effects by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival. | |
| Fire Resistance | Passive Increases resistance to fire | |
| Water Resistance | Passive Increases resistance to water | |
| Wind Resistance | Passive Increases resistance to wind | |
| Earth Resistance | Passive Increases resistance to earth | |
| Ice Resistance | Passive Increases resistance to ice | |
| Lightning Resistance | Passive Increases resistance to thunder | |
| Reflective Cloak | Passive Whenever hit by a magic | |
| Dynamic Vision | Passive Increases evasion against magic | |
| Taunting Roar | Draws enemy attention to self for 15s and lowers the attack power of all enemies by 10%. | |
| Damage Absorption | Grants a barrier equal to 10% of max health at the start of battle, then adds another of the same strength at regular intervals — five barriers in all. | |
| Sacrificial Judgment | For 8s, lowers own evasion by 100% and resistance by 100%, while raising attack power by 100%, critical rate by 50% and critical damage by 100%. This effect cannot be dispelled, warded, or evaded. | |
| Resilience I | Triggers when own health drops below a threshold. Increases defense by 10%. | |
| Resilience II | Triggers when own health drops below a threshold. Increases defense by 10%. | |
| Resilience III | Triggers when own health drops below a threshold. Increases defense by 10%. | |
| Defense Stance I | Triggers when any ally's health drops below a threshold. Increases defense for all allies by 10%. | |
| Defense Stance II | Triggers when any ally's health drops below a threshold. Increases defense for all allies by 10%. | |
| Defense Stance III | Triggers when any ally's health drops below a threshold. Increases defense for all allies by 10%. | |
| Covering Assault | Triggers after battle has progressed. Deals 400% damage to a single enemy and draws enemy attention to self for 15s. | |
| Undying Will I | Triggers when own health drops below half. Becomes invincible | |
| Undying Will II | Triggers when own health is critically low. Becomes invincible | |
| Absolute Defense I | Triggers after the battle has begun. Becomes invincible | |
| Absolute Defense II | Triggers after some time in battle. Becomes invincible | |
| Absolute Defense III | Triggers later in battle. Becomes invincible | |
| Resilience Boost | Triggers after battle has progressed. For the next 6s, each hit taken grants gradual healing that restores 5% each second and raises defense by 5%, both for 3s. | |
| Holy Shield Prayer | Triggers after some time in battle. For 5s, draws enemy attention to self, becomes invincible | |
| Battle Counter | Triggers when hit by a Battle | |
| Narrow Escape | Triggers when own health drops below half. Raises evasion by 75% for 3s. |
Restorative
| Skill | Function | |
|---|---|---|
| Healing Specialization | Passive Increases own healing effectiveness by 25%. This effect cannot be dispelled, warded, or evaded. | |
| Final Redemption | Grants all allies the ability to survive fatal blows | |
| Restoration I | Triggers when an ally's health is low. Grants the ally with the lowest health gradual healing, restoring 10% each second for 15s. | |
| Restoration II | Triggers when an ally's health is low. Grants the ally with the lowest health gradual healing, restoring 15% each second for 15s. | |
| Restoration III | Triggers when an ally's health is low. Grants the ally with the lowest health gradual healing, restoring 20% each second for 15s. | |
| Restorative Circle | Triggers when allies' health is low. Grants all allies gradual healing, restoring 25% each second for 15s. | |
| Healing I | Triggers when an ally's health is low. Heals the ally with the lowest health for 100%. | |
| Healing II | Triggers when an ally's health is low. Heals the ally with the lowest health for 150%. | |
| Healing III | Triggers when an ally's health is low. Heals the ally with the lowest health for 200%. | |
| Healing Circle | Triggers when allies' health is low. Heals all allies for 150% and grants gradual healing, restoring 20% each second for 15s. | |
| Rainbow Dew | Triggers when allies' health is critically low. Heals all allies for 400%, grants gradual healing that restores 25% each second for 15s, and removes up to 1 of their debuffs. | |
| Mirror of Prophecy | Triggers when allies' health is low. Places a prophetic sign on all allies; after 30s it resolves into a barrier equal to 35% of max health for each of them. This effect cannot be dispelled, warded, or evaded. | |
| Purification | Triggers when an ally has a debuff. Removes up to 1 of an afflicted ally's debuffs. | |
| Mass Dispel | Triggers only when all six allies are afflicted. Removes up to 1 of every ally's debuffs. | |
| Five-Color Omen | Triggers when an ally's health is low. For 10s the ally with the lowest health gains 10% evasion and 10% resistance; when it ends they receive a barrier equal to 10% of max health, followed in turn by gradual healing that restores 40% each second for 10s with survivability | |
| Resurrection | Triggers when an ally has fallen. Revives a fallen ally at 50% health. | |
| City of Clouds | Triggers when allies' health is critically low. Grants all allies gradual healing that restores 20% each second for 30s, raises their resistance by 15%, gives them a 10% chance to resist status ailments, and grants a damage-absorbing barrier equal to 15% of max health. This effect cannot be dispelled, warded, or evaded. | |
| Omnipotent Love | Triggers when multiple allies have fallen. Revives all fallen allies at 50% health, removes up to 1 debuffs, and grants a barrier equal to 20% of max health. |
Enhance
| Skill | Function | |
|---|---|---|
| Morale I | Raises all allies' attack power by 10% for physical | |
| Morale II | Raises all allies' accuracy by 10% for physical | |
| Morale III | Raises all allies' critical rate by 10% and critical damage by 20% for physical | |
| Fanfare Horn | Raises all allies' attack by 10%, accuracy by 10%, speed by 10%, critical rate by 10% and critical damage by 20% for physical | |
| Eye of the Sun | Permanently raises all allies' attack by 10%, accuracy by 10%, speed by 10%, critical rate by 10% and critical damage by 20% for physical | |
| Passionate Assistance | Raises all allies' maximum health by 10% for 45s. | |
| Stone Shield | Grants all allies a damage-absorbing barrier equal to 20% of max health. | |
| Magic Studies | Raises all allies' attack power by 10% for magical | |
| Lunar Power I | Raises all allies' accuracy by 10% for magical | |
| Lunar Power II | Raises all allies' critical rate by 10% and critical damage by 20% for magical | |
| Lunar Power III | Raises all allies' attack by 10%, accuracy by 10%, speed by 10%, critical rate by 10% and critical damage by 20% for magical | |
| Well of the Full Moon | Permanently raises all allies' attack by 10%, accuracy by 10%, speed by 10%, critical rate by 10% and critical damage by 20% for magical | |
| Abnormal Resistance | Raises an ally's resistance to status ailments by 10% for 10s. | |
| Floating Magic | Raises all allies' evasion against physical | |
| Phantom | Cloaks an ally in illusion | |
| Water Curtain | Raises all allies' evasion against magical | |
| Azure Wave | Cloaks all allies in illusion | |
| Breeze Rising | Triggers after battle has progressed. Raises all allies' attack power by 10% and accuracy by 10% for 30s. | |
| Thunder Pattern | Triggers after battle has progressed. Raises all allies' critical rate by 10% and critical damage by 20% for 30s. | |
| Stone Armor | Triggers after battle has progressed. Raises all allies' resistance by 10% for 30s. |
Curse
| Skill | Function | |
|---|---|---|
| Poisoning | Inflicts a random enemy with poison, dealing 15% damage every second. | |
| Erosion | Inflicts a random enemy with a curse that deals 20% damage every second, lowering their attack by 10% and resistance by 10%. | |
| Plague | Inflicts a random enemy with a disease that deals 20% damage every second and weakens the healing they deal by 15%. | |
| Malignant Infection | Inflicts two random enemies with a curse for 30s that deals 10% damage every second, lowering their critical rate by 10% and critical damage by 50%. | |
| Mana Interference | Inflicts two random enemies with a curse that deals 25% damage every second and lowers their attack power for magical | |
| Illusion | Lowers a random enemy's accuracy by 20% for 30s. | |
| Void | Nullifies a random enemy's physical | |
| Hypnosis | Puts a random enemy to sleep | |
| Forbidden Words | Silences | |
| Chilling Frost | Inflicts a random enemy with a curse for 30s that deals 15% damage every second and lowers their speed by 10%. | |
| Mental Dispersal | Inflicts two random enemies with a curse for 30s that deals 20% damage every second, lowers their attack by 10%, and paralyzes | |
| Atmosphere of Despair | Inflicts a random enemy with multiple curses: 50% damage every second for 30s, lowering their resistance by 15% and the healing they deal by 15%; paralysis |
Gather Skills
Non-battle skills used by Miners and Botanists on production quests. Star rating (★) indicates rarity. For details, see Miner & Botanist Skills.
Mining
| ★ | Skill | Function |
|---|---|---|
| 1 | Primal Stone Knowledge | Increases the yield of raw gems and raw stones from mining quests, and increases the number of batches. |
| 1 | Ore Knowledge | Increases the yield of ores from mining quests, and increases the number of batches. |
| 1 | Miner Tool Proficiency | Improves mining quest efficiency and increases the number of batches. |
| 2 | Mine Safety | Improves mining quest efficiency on dangerous quests and nullifies the danger penalty. |
| 2 | Toxic Gas Detection | Unlocks hidden items from dangerous encounters and nullifies the danger penalty. |
| 3 | Rock Breathing | Generates bonus mining survey points on mining quests. |
| 3 | Mountain’s Gift | Increases the yield of mining survey points and increases the number of batches on mining quests. |
| 4 | Vein Sense | Unlocks hidden items from mining quests. |
| 4 | Skilled Sifting | Unlocks random bonus drops from mining quests and improves mining quest efficiency. |
| 5 | One in a Million | Increases the yield of mining survey points and generates bonus mining survey points on all quests. |
| 5 | Primal Stone Master | Greatly increases the yield of raw gems and unlocks hidden items from mining quests. |
| 5 | Ore Master | Greatly increases the yield of ores and unlocks hidden items from mining quests. |
Gathering
| ★ | Skill | Function |
|---|---|---|
| 1 | Ingredient Knowledge | Increases the yield of food ingredients from gathering quests, and increases the number of batches. |
| 1 | Logs Knowledge | Increases the yield of logs from gathering quests, and increases the number of batches. |
| 1 | Herbal Knowledge | Increases the yield of herbs from gathering quests, and increases the number of batches. |
| 1 | Gardening Tool Proficiency | Improves gathering quest efficiency and increases the number of batches. |
| 2 | Wilderness Survival | Improves gathering quest efficiency on dangerous quests and nullifies the danger penalty. |
| 2 | Beast Evasion | Unlocks hidden items from dangerous encounters and nullifies the danger penalty. |
| 3 | Natural Perception | Generates bonus gathering survey points on gathering quests. |
| 3 | Forest’s Gift | Increases the yield of gathering survey points and increases the number of batches on gathering quests. |
| 4 | Rare Species Identification | Unlocks hidden items from gathering quests. |
| 4 | Skilled Gathering | Unlocks random bonus drops from gathering quests and improves gathering quest efficiency. |
| 5 | Winds of the Seasons | Increases the yield of gathering survey points and generates bonus gathering survey points on all quests. |
| 5 | Ingredient Master | Greatly increases the yield of food ingredients and unlocks hidden items from gathering quests. |
| 5 | Logs Master | Greatly increases the yield of logs and unlocks hidden items from gathering quests. |
| 5 | Herbal Master | Greatly increases the yield of herbs and unlocks hidden items from gathering quests. |
Shared
| ★ | Skill | Function |
|---|---|---|
| 1 | Heavy Load | Improves mining and gathering quest efficiency and slightly reduces exploration quest duration. |
| 2 | Joyful Carrier | Improves transport quest efficiency. |
| 3 | Long-distance Expert | Reduces exploration quest duration and unlocks hidden items from exploration quests. |
Chef Skills
Cooking skills used by Chefs at the Coastal Culinary Academy to prepare dishes and drinks. Star rating (★) indicates rarity. “Knowledge” skills refund a category of ingredients and speed up cooking; higher tiers raise the chance of a high-quality dish. For how dishes are made and eaten, see The Chef and Table & Food.
Knowledge
| ★ | Skill | Function |
|---|---|---|
| 1 | Vegetable Knowledge | Chance to refund vegetable ingredients when cooking, and cooks vegetable dishes faster. |
| 1 | Meat Knowledge | Chance to refund meat ingredients when cooking, and cooks meat dishes faster. |
| 1 | Seafood Knowledge | Chance to refund seafood ingredients when cooking, and cooks seafood dishes faster. |
| 1 | Starch & Grain Knowledge | Chance to refund grain ingredients when cooking, and cooks grain dishes faster. |
| 1 | Dessert Knowledge | Chance to refund dessert ingredients when cooking, and cooks desserts faster. |
| 1 | Soup Knowledge | Chance to refund soup ingredients when cooking, and cooks soups faster. |
| 1 | Beverage Knowledge | Chance to refund beverage ingredients, and prepares drinks faster. |
| 1 | Alcohol Knowledge | Chance to refund alcohol ingredients, and prepares alcoholic drinks faster. |
Technique & Quality
| ★ | Skill | Function |
|---|---|---|
| 1 | Cookware Proficiency | Increases the number of batches when cooking any dish or drink. |
| 2 | Knife Skills | Raises the chance of high-quality dishes and cooks dishes faster. Increases the number of batches when crafting ingredients. |
| 2 | Mixing | Raises the chance of high-quality drinks and prepares drinks faster. Increases the number of batches when crafting ingredients. |
| 3 | Cold Dishes | More batches and a higher quality chance for cold dishes. |
| 3 | Pan-fried Dishes | More batches and a higher quality chance for pan-fried dishes. |
| 3 | Fried Dishes | More batches and a higher quality chance for fried dishes. |
| 3 | Stir-fried Dishes | More batches and a higher quality chance for stir-fried dishes. |
| 3 | Stewed Dishes | More batches and a higher quality chance for stewed dishes. |
| 3 | Baked Dishes | More batches and a greatly higher quality chance for baked dishes. |
| 3 | Grilled Dishes | More batches and a greatly higher quality chance for grilled dishes. |
| 3 | Gratin Dishes | More batches and a greatly higher quality chance for gratin dishes. |
Top-Tier
| ★ | Skill | Function |
|---|---|---|
| 4 | Food Safety | Raises the quality chance for all cooking and extracts Demon Essence while cooking. |
| 4 | Essence Siphoning | Raises the quality chance for all cooking and siphons Spirit Essence while cooking. |
| 5 | Divine Cup | Greatly raises the quality chance for drinks and unlocks top-tier drink recipes. |
| 5 | Heavenly Cuisine | Greatly raises the quality chance for dishes and unlocks top-tier dish recipes. |
| 5 | Primordial Flavor | Massively raises the high-quality chance for all dishes and drinks. |