ELHEXAELHEXA Codex
← elhexa.io

Skill Reference

A complete listing of all learnable skills in ELHEXA, organized by category. Each skill’s activation type is shown with a colored dot. For how skills work, see Card Skills.

Normal
Active
Passive
Conditional

All numbers are shown at Skill Lv.1. Blue numbers scale up or down with the skill level.

Normal

Normal

SkillFunction
Basic Attack
Deals damage to a single enemy.
Heavy Attack
Deals heavy damage to a single enemy.
Battle

Battle

SkillFunction
Sword Mastery
Passivepassive
Increases damage dealt with sword-typesword skills, raising attack power by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Claymore Mastery
Passivepassive
Increases damage dealt with claymore-typeclaymore skills, raising attack power by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Spear Mastery
Passivepassive
Increases damage dealt with spear-typespear skills, raising attack power by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Dagger Proficiency
Passivepassive
Increases damage dealt with dagger-typedagger skills, raising attack power by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Bow Proficiency
Passivepassive
Increases damage dealt with bow-typebow skills, raising attack power by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Observation
Passivepassive
Raises critical rate by 10% and critical damage by 20%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Standby
Passivepassive
Raises evasion by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Ballistics
Passivepassive
Raises own critical rate by 10% and critical damage by 20% for bow-typebow skills. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Slash
Swordswordcd4.8s
Deals 100% damage to a single enemy.
Spinning Slash
Swordswordcd13.5sfirst4s
Deals 250% damage to two enemies.
Shield Bash
Swordswordcd13.5sfirst4s
Temporarily raises own defense by 10% against battle-typebattle skills, then deals 400% damage to a single enemy.
Cross Double Slash
Swordswordcd17.5s
Deals 300% damage to two enemies, then strikes them again for 300%.
Demon-Slaying Sword
Swordswordcd21sfirst10s
Strikes a single enemy twice for 1600% damage each and strips away its removable beneficial effects.
Slash and Cut
Claymoreclaymorecd5.2s
Deals 100% damage to a single enemy.
Crushing Blow
Claymoreclaymorecd15.5sfirst4s
Deals 400% damage to a single enemy.
Sweeping Strike
Claymoreclaymorecd15.5sfirst4s
Deals 250% damage to two enemies.
Burst Field
Claymoreclaymorecd15.5sfirst4s
Raises attack power for all allies by 20%, then deals 50% damage to all enemies.
Intimidation
cd10s
Lowers the defense of all enemies by 10%.
Executioner’s Slash
Claymoreclaymorecd26.5sfirst8.5s
Temporarily raises own critical rate by 50% and critical damage by 100%, then deals 1600% damage to a single enemy — 2400% more against targets below half health.
High-Pressure Assault
Claymoreclaymorecd15.5sfirst4s
Deals 400% damage to a single enemy and lowers their resistance by 25%.
Thrust
Spearspearcd5s
Deals 100% damage to a single enemy.
Disarm
Spearspearcd15sfirst4s
Deals 400% damage to a single enemy and lowers their attack power and accuracy by 10%.
Hinder
Spearspearcd15sfirst4s
Deals 400% damage to a single enemy and lowers their speed by 10%.
Moon Piercing Spear
Spearspearcd25sfirst10s
Raises own attack and accuracy by 10%, critical rate by 10% and critical damage by 20%, lowers the target's evasion and resistance by 10%, then deals 2400% damage to that single enemy.
Piercing Thrust
Spearspearcd20sfirst7.2s
Deals 600% damage to enemies in a line.
Targeted Weakness
Spearspearcd20sfirst7s
Temporarily raises own critical rate by 25% and critical damage by 50%, then deals 800% damage to a single enemy.
Chain Thrusts
Spearspearcd9s
Rapidly thrusts three times at a single enemy for 100% damage each.
Ambush
Daggerdaggercd7s
Temporarily raises own critical rate by 50% and critical damage by 100%, then deals 250% damage to a single enemy.
Blink Thrust
Daggerdaggercd7.1s
Temporarily raises own accuracy by 100% and attack by 10%, then deals 250% damage to a single enemy.
Reckless Charge
Daggerdaggercd14sfirst6.6s
Lowers own defense by 25% but raises attack by 50%, then deals 800% damage to a single enemy.
Poisoned Dagger
Daggerdaggercd20sfirst4s
Enchants own weapon with poison for 15s — every battle-typebattle skill hit also inflicts poison for 6s at 15% damage per second.
Rending Blade
Daggerdaggercd14sfirst7s
Enchants own weapon for 12s so that every battle-typebattle skill hit lowers the target's defense by 10% for 6s, then deals 800% damage to a single enemy.
Dirty Naughty Strike
Daggerdaggercd17.5sfirst9.5s
Strikes a single enemy five times for 800% damage each, then lowers its attack and accuracy by 25% and its defense and evasion by 25%, leaving two wounds that each deal 15% damage per second.
Precision Shot
Bowbowcd9.5s
Temporarily raises own accuracy by 10%, then deals 200% damage to a single enemy.
Multi-Shot
Bowbowcd9.8s
Deals 100% damage to three random enemies.
Arc Shot
Bowbowcd9.8s
Deals 200% damage to a single rear enemy.
Sniping
Bowbowcd11.8sfirst4s
Temporarily raises own accuracy by 25%, attack by 25%, critical rate by 50% and critical damage by 100%, then deals 600% damage to a single rear enemy.
Explosive Arrow
Bowbowcd18sfirst7.4s
Fires an explosive arrow, dealing 400% damage to up to six enemies caught in the blast.
Piercing Shot
Bowbowcd13.8sfirst4s
Fires a shot that pierces enemies in a line, dealing 250% damage to each.
Godslayer Crossbow
Bowbowcd23sfirst9.8s
Deals 1200% damage to a single rear enemy, with an additional 2400% against boss-typeboss enemies and another 2400% against god-typegod enemies; a god-type boss takes both bonuses.
Marked Shot
Bowbowcd18sfirst7s
Deals 800% damage to a rear enemy and marks them for 6s, drawing allied attacks onto the marked enemy. This effect cannot be dispelled, warded, or evaded.
Parry Counter
Swordswordcd7.5s
Counter skill. When struck by a battle-typebattle skill, deals 200% damage to the attacker.
Expanded War Spoils
Claymoreclaymorecd21s
Triggers when an enemy falls below half health. Deals 300% damage to all enemies and lowers their healing effectiveness by 25%.
Victory Horn
Claymoreclaymorecd21s
Triggers when an enemy falls below half health. Raises attack power for all allies by 20% and deals 300% damage to all enemies.
Opportunistic Strike
Daggerdaggercd4s
Assist skill. Triggers when an ally's battle-typebattle skill strikes an enemy, following up on that enemy for 400% damage.
Suppressive Fire
Bowbowcd6.6s
Retaliation skill. Triggers when an ally is struck by an enemy's battle-typebattle skill, firing back at the attacker for 150% damage.
Magic

Magic

SkillFunction
Mana Perception
Passivepassive
Increases magicmagiccurseenhancerestorative attack power by 5%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Mana Concealment
Passivepassive
Increases magicmagiccurseenhancerestorative resistance by 5%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Fire Mana Control
Passivepassive
Increases firefire-element damage by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Water Mana Control
Passivepassive
Increases waterwater-element damage by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Wind Mana Control
Passivepassive
Increases windwind-element damage by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Earth Mana Control
Passivepassive
Increases earthearth-element damage by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Ice Mana Control
Passivepassive
Increases iceice-element damage by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Lightning Mana Control
Passivepassive
Increases thunderthunder-element damage by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Hellfire
Firefirecd25sfirst10s
Unleashes flames upon all enemies, dealing 800% damage and inflicting burning for 15s at 20% damage per second. Also lowers their waterwater resistance by 15% for 30s.
Dragon’s Breath
Firefirecd20sfirst5.4s
Breathes firefire upon all enemies, dealing 200% damage and inflicting burning for 20s at 10% damage per second.
Detonation Technique
Firefirecd15sfirst4.8s
Causes an explosion on a single enemy, dealing 400% damage and inflicting burning for 20s at 5% damage per second.
Fireball
Firefirecd15sfirst4.2s
Launches a fireball at a single enemy, dealing 400% damage and inflicting burning for 20s at 5% damage per second.
Burn
Firefirecd10sfirst3.6s
Ignites a single enemy, dealing 100% damage and inflicting burning for 10s at 35% damage per second.
Fire Arrow
Firefirecd5sfirst3s
Shoots a firefire arrow at a single enemy, dealing 100% damage.
Rainbow Rain
Waterwatercd25.2sfirst10.1s
Conjures magical rain upon all enemies, unleashing five volleys that each strike two random enemies for 400% damage. The rain then lowers their attack power by 15%, and lowers their thunderthunder resistance by 15% for 30s.
Vortex Bomb
Waterwatercd20.2sfirst5.5s
Creates a waterwater vortex that strikes a group of enemies twice for 150% damage each.
Black Rain
Waterwatercd15.2sfirst4.9s
Calls down corrosive rain on all enemies, dealing 150% damage, inflicting damage over time for 20s at 10% damage per second, and lowering their attack power by 10%.
Water Sphere
Waterwatercd15.2sfirst4.3s
Launches a sphere of waterwater at a single enemy, dealing 400% damage.
Bubble
Waterwatercd10.2sfirst3.7s
Traps an enemy in a bubble, dealing 200% damage and stunningstun them for 3s.
Water Arrow
Waterwatercd5.2sfirst3.1s
Shoots a waterwater arrow at a single enemy, dealing 100% damage.
Vacuum Vortex
Windwindcd25.4sfirst10.2s
Creates a devastating windwind vortex that deals 800% damage to all enemies, silencessilence their magicalmagiccurseenhancerestorative skills for 10s, and lowers their iceice resistance by 15% for 30s.
Sonic Wind Blade
Windwindcd20.4sfirst5.6s
Fires piercing windwind blades that strike enemies in a line twice, dealing 300% and 300% damage.
Myriad Wind Arrow
Windwindcd15.4sfirst5s
Fires a barrage of windwind arrows, striking a single target for 150% damage and then hitting random enemies five more times for 150% each.
Vacuum Cannon
Windwindcd15.4sfirst4.4s
Fires a concentrated blast of air at a single enemy, dealing 400% damage.
Low-Pressure Wind Vortex
Windwindcd10.4sfirst3.8s
Creates a small windwind vortex that deals 80% damage to a group of enemies and lowers their speed by 10%.
Wind Arrow
Windwindcd5.4sfirst3.2s
Shoots a windwind arrow at a single enemy, dealing 100% damage.
Meteor Summon
Earthearthcd25.6sfirst10.3s
Calls down meteors upon all enemies, dealing 800% damage, stunningstun them for 3s, and lowering their windwind resistance by 15% for 30s.
Earth Vein Eruption
Earthearthcd20.6sfirst5.7s
Causes the ground to erupt beneath all enemies, dealing 200% damage and stunningstun them for 3s.
Earthquake
Earthearthcd15.6sfirst5.1s
Shakes the earthearth beneath all enemies twice — the first tremor deals 150% damage, the second lowers their accuracy by 15%.
High Pressure
Earthearthcd15.6sfirst4.5s
Creates intense pressure that deals 150% damage to all enemies and lowers their evasion by 15%.
Sandstorm
Earthearthcd10.6sfirst3.9s
Conjures a sandstorm that deals 100% damage to all enemies.
Flying Stone
Earthearthcd5.6sfirst3.3s
Shoots a flying stone at a single enemy for 100% damage.
Ice Drill Storm
Iceicecd25.8sfirst10.4s
Summons a storm of iceice drills upon all enemies, dealing 800% damage, inflicting frostbite for 20s at 15% damage per second, and lowering their firefire resistance by 15% for 30s.
Giant Ice Spike
Iceicecd20.8sfirst5.8s
Impales a single enemy with a massive iceice spike, dealing 800% damage and lowering its resistance by 20%.
Myriad Ice Arrow
Iceicecd15.8sfirst5.2s
Fires a barrage of iceice arrows, striking a single target for 150% damage and then hitting random enemies five more times for 150% each.
Hail
Iceicecd15.8sfirst4.6s
Calls down a hailstorm that deals 150% damage to all enemies.
Double Ice Arrow
Iceicecd10.8sfirst4s
Shoots two iceice arrows at random enemies, each dealing 150% damage.
Ice Arrow
Iceicecd5.8sfirst3.4s
Shoots an iceice arrow at a single enemy for 100% damage.
Celestial Thunder Domination
Thunderthundercd26sfirst10.5s
Calls down divine thunderbolts upon all enemies three times for 300% damage each, inflicting paralysisparalysis for 15s that gives each action they attempt a 15% chance to fail, and lowering their earthearth resistance by 15% for 30s.
Thunder Explosion
Thunderthundercd21sfirst5.9s
Triggers a thunderthunder explosion within a group of enemies, dealing 250% damage and inflicting paralysisparalysis for 15s, giving each action they attempt a 5% chance to fail.
Celestial Thunder Strike
Thunderthundercd16sfirst5.3s
Calls down a thunderbolt to strike a single enemy for 400% damage.
Lightning Flash
Thunderthundercd16sfirst4.7s
Creates a blinding flash that deals 100% damage to all enemies and lowers their accuracy by 10%.
Chain Lightning
Thunderthundercd11sfirst4.1s
Releases a thunderbolt that leaps three times, each leap striking a random enemy for 60%, 60% and 100% damage.
Lightning Arrow
Thunderthundercd6sfirst3.5s
Shoots a thunderthunder arrow at a single enemy for 100% damage.
Defense

Defense

SkillFunction
Endurance
Passivepassive
Increases defense by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Perseverance in Peril
Passivepassive
Survives a fatal blowlaststand with minimal health and becomes invincibleinvincible for 3s. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Weapon Block
Passivepassive
Increases resistance against physicalnormalbattledefense attacks by 10%.
Magic Block
Passivepassive
Increases resistance against magicmagiccurseenhancerestorative attacks by 10%.
Weakness Protection
Passivepassive
Begins the battle with a barrier equal to 20% of max health. This effect cannot be dispelled, warded, or evaded.
Dynamic Detection
Passivepassive
Increases evasion by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Mental Resistance
Passivepassive
Increases resistance to status ailments by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Paralysis Resistance
Passivepassive
Increases resistance to paralysisparalysis by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Silence Resistance
Passivepassive
Increases resistance to silencesilence by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Sleep Resistance
Passivepassive
Increases resistance to sleepsleep by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Stun Resistance
Passivepassive
Increases resistance to stunstun by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Bleeding Mitigation
Passivepassive
Reduces the damage and duration of incoming poison, burning and other damage-over-time effects by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Fire Resistance
Passivepassive
Increases resistance to firefire-element attacks by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Water Resistance
Passivepassive
Increases resistance to waterwater-element attacks by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Wind Resistance
Passivepassive
Increases resistance to windwind-element attacks by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Earth Resistance
Passivepassive
Increases resistance to earthearth-element attacks by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Ice Resistance
Passivepassive
Increases resistance to iceice-element attacks by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Lightning Resistance
Passivepassive
Increases resistance to thunderthunder-element attacks by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Reflective Cloak
Passivepassive
Whenever hit by a magicmagiccurseenhancerestorative attack, raises resistance to all incoming damage by 5% for 5s. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Dynamic Vision
Passivepassive
Increases evasion against magicmagic and bowbow attacks by 10%. This effect cannot be dispelled, warded, or evaded. It also persists after revival.
Taunting Roar
cd45s
Draws enemy attention to self for 15s and lowers the attack power of all enemies by 10%.
Damage Absorption
Grants a barrier equal to 10% of max health at the start of battle, then adds another of the same strength at regular intervals — five barriers in all.
Sacrificial Judgment
cd30s
For 8s, lowers own evasion by 100% and resistance by 100%, while raising attack power by 100%, critical rate by 50% and critical damage by 100%. This effect cannot be dispelled, warded, or evaded.
Resilience I
cd30s
Triggers when own health drops below a threshold. Increases defense by 10%.
Resilience II
cd45s
Triggers when own health drops below a threshold. Increases defense by 10%.
Resilience III
cd60s
Triggers when own health drops below a threshold. Increases defense by 10%.
Defense Stance I
Triggers when any ally's health drops below a threshold. Increases defense for all allies by 10%.
Defense Stance II
Triggers when any ally's health drops below a threshold. Increases defense for all allies by 10%.
Defense Stance III
Triggers when any ally's health drops below a threshold. Increases defense for all allies by 10%.
Covering Assault
cd30s
Triggers after battle has progressed. Deals 400% damage to a single enemy and draws enemy attention to self for 15s.
Undying Will I
Triggers when own health drops below half. Becomes invincibleinvincible for 6s.
Undying Will II
Triggers when own health is critically low. Becomes invincibleinvincible for 7s.
Absolute Defense I
Triggers after the battle has begun. Becomes invincibleinvincible for 3s.
Absolute Defense II
Triggers after some time in battle. Becomes invincibleinvincible for 4s.
Absolute Defense III
Triggers later in battle. Becomes invincibleinvincible for 5s.
Resilience Boost
cd30s
Triggers after battle has progressed. For the next 6s, each hit taken grants gradual healing that restores 5% each second and raises defense by 5%, both for 3s.
Holy Shield Prayer
cd40s
Triggers after some time in battle. For 5s, draws enemy attention to self, becomes invincibleinvincible, and raises attack power by 20%. This effect cannot be dispelled, warded, or evaded.
Battle Counter
cd10s
Triggers when hit by a Battlebattle skill. Raises own attack power by 5% for 15s, each further such hit adding another 5% for 3s, and strikes the attacker for 400% damage.
Narrow Escape
cd40s
Triggers when own health drops below half. Raises evasion by 75% for 3s.
Restorative

Restorative

SkillFunction
Healing Specialization
Passivepassive
Increases own healing effectiveness by 25%. This effect cannot be dispelled, warded, or evaded.
Final Redemption
Grants all allies the ability to survive fatal blowslaststand for 180s, then become invincibleinvincible with a barrier equal to 15% of max health. This effect cannot be dispelled, warded, or evaded.
Restoration I
cd4s
Triggers when an ally's health is low. Grants the ally with the lowest health gradual healing, restoring 10% each second for 15s.
Restoration II
cd6s
Triggers when an ally's health is low. Grants the ally with the lowest health gradual healing, restoring 15% each second for 15s.
Restoration III
cd8s
Triggers when an ally's health is low. Grants the ally with the lowest health gradual healing, restoring 20% each second for 15s.
Restorative Circle
cd10s
Triggers when allies' health is low. Grants all allies gradual healing, restoring 25% each second for 15s.
Healing I
cd4s
Triggers when an ally's health is low. Heals the ally with the lowest health for 100%.
Healing II
cd6s
Triggers when an ally's health is low. Heals the ally with the lowest health for 150%.
Healing III
cd8s
Triggers when an ally's health is low. Heals the ally with the lowest health for 200%.
Healing Circle
cd10s
Triggers when allies' health is low. Heals all allies for 150% and grants gradual healing, restoring 20% each second for 15s.
Rainbow Dew
cd16s
Triggers when allies' health is critically low. Heals all allies for 400%, grants gradual healing that restores 25% each second for 15s, and removes up to 1 of their debuffs.
Mirror of Prophecy
Triggers when allies' health is low. Places a prophetic sign on all allies; after 30s it resolves into a barrier equal to 35% of max health for each of them. This effect cannot be dispelled, warded, or evaded.
Purification
cd4s
Triggers when an ally has a debuff. Removes up to 1 of an afflicted ally's debuffs.
Mass Dispel
cd15s
Triggers only when all six allies are afflicted. Removes up to 1 of every ally's debuffs.
Five-Color Omen
cd30s
Triggers when an ally's health is low. For 10s the ally with the lowest health gains 10% evasion and 10% resistance; when it ends they receive a barrier equal to 10% of max health, followed in turn by gradual healing that restores 40% each second for 10s with survivabilitylaststand, then 3s of evasion through illusionillusion (up to 3 attacks) and 3s of invincibilityinvincible.
Resurrection
cd15s
Triggers when an ally has fallen. Revives a fallen ally at 50% health.
City of Clouds
Triggers when allies' health is critically low. Grants all allies gradual healing that restores 20% each second for 30s, raises their resistance by 15%, gives them a 10% chance to resist status ailments, and grants a damage-absorbing barrier equal to 15% of max health. This effect cannot be dispelled, warded, or evaded.
Omnipotent Love
Triggers when multiple allies have fallen. Revives all fallen allies at 50% health, removes up to 1 debuffs, and grants a barrier equal to 20% of max health.
Enhance

Enhance

SkillFunction
Morale I
cd60s
Raises all allies' attack power by 10% for physicalnormalbattledefense skills, lasting 30s.
Morale II
cd60s
Raises all allies' accuracy by 10% for physicalnormalbattledefense skills, lasting 30s.
Morale III
cd60s
Raises all allies' critical rate by 10% and critical damage by 20% for physicalnormalbattledefense skills, lasting 30s.
Fanfare Horn
Raises all allies' attack by 10%, accuracy by 10%, speed by 10%, critical rate by 10% and critical damage by 20% for physicalnormalbattledefense skills, lasting 60s.
Eye of the Sun
first7s
Permanently raises all allies' attack by 10%, accuracy by 10%, speed by 10%, critical rate by 10% and critical damage by 20% for physicalnormalbattledefense skills, and raises their resistance to such attacks by 10%. This effect cannot be dispelled, warded, or evaded.
Passionate Assistance
Raises all allies' maximum health by 10% for 45s.
Stone Shield
cd60s
Grants all allies a damage-absorbing barrier equal to 20% of max health.
Magic Studies
Raises all allies' attack power by 10% for magicalmagiccurseenhancerestorative skills, lasting 60s.
Lunar Power I
cd60s
Raises all allies' accuracy by 10% for magicalmagiccurseenhancerestorative skills, lasting 30s.
Lunar Power II
cd60s
Raises all allies' critical rate by 10% and critical damage by 20% for magicalmagiccurseenhancerestorative skills, lasting 30s.
Lunar Power III
cd60s
Raises all allies' attack by 10%, accuracy by 10%, speed by 10%, critical rate by 10% and critical damage by 20% for magicalmagiccurseenhancerestorative skills, lasting 30s.
Well of the Full Moon
first7s
Permanently raises all allies' attack by 10%, accuracy by 10%, speed by 10%, critical rate by 10% and critical damage by 20% for magicalmagiccurseenhancerestorative skills, and raises their resistance to such attacks by 10%. This effect cannot be dispelled, warded, or evaded.
Abnormal Resistance
cd30s
Raises an ally's resistance to status ailments by 10% for 10s.
Floating Magic
cd30s
Raises all allies' evasion against physicalnormalbattledefense attacks by 15% for 8s.
Phantom
cd30s
Cloaks an ally in illusionillusion for 15s, letting them evade up to 3 incoming attacks.
Water Curtain
cd30s
Raises all allies' evasion against magicalmagiccurseenhancerestorative attacks by 15% for 8s.
Azure Wave
cd30s
Cloaks all allies in illusionillusion for 15s, letting each of them evade one incoming attack.
Breeze Rising
cd60s
Triggers after battle has progressed. Raises all allies' attack power by 10% and accuracy by 10% for 30s.
Thunder Pattern
cd60s
Triggers after battle has progressed. Raises all allies' critical rate by 10% and critical damage by 20% for 30s.
Stone Armor
cd60s
Triggers after battle has progressed. Raises all allies' resistance by 10% for 30s.
Curse

Curse

SkillFunction
Poisoning
cd5s
Inflicts a random enemy with poison, dealing 15% damage every second.
Erosion
cd9s
Inflicts a random enemy with a curse that deals 20% damage every second, lowering their attack by 10% and resistance by 10%.
Plague
cd9s
Inflicts a random enemy with a disease that deals 20% damage every second and weakens the healing they deal by 15%.
Malignant Infection
cd14s
Inflicts two random enemies with a curse for 30s that deals 10% damage every second, lowering their critical rate by 10% and critical damage by 50%.
Mana Interference
cd18s
Inflicts two random enemies with a curse that deals 25% damage every second and lowers their attack power for magicalmagiccurseenhancerestorative skills by 25%.
Illusion
cd9s
Lowers a random enemy's accuracy by 20% for 30s.
Void
cd9s
Nullifies a random enemy's physicalnormalbattledefense skillssilence_phy for 10s, preventing them from being used.
Hypnosis
cd9s
Puts a random enemy to sleepsleep for up to 30s, with a 25% chance to stay asleep each time it is struck.
Forbidden Words
cd9s
Silencessilence a random enemy for 10s, preventing them from using magicalmagiccurseenhancerestorative skills.
Chilling Frost
cd14s
Inflicts a random enemy with a curse for 30s that deals 15% damage every second and lowers their speed by 10%.
Mental Dispersal
cd18s
Inflicts two random enemies with a curse for 30s that deals 20% damage every second, lowers their attack by 10%, and paralyzesparalysis them — each skill they attempt then has a 5% chance to fail.
Atmosphere of Despair
cd25sfirst10s
Inflicts a random enemy with multiple curses: 50% damage every second for 30s, lowering their resistance by 15% and the healing they deal by 15%; paralysisparalysis for 15s that lowers their attack by 15% and accuracy by 15%, giving each skill they attempt a 15% chance to fail; and silencesilence on their magicalmagiccurseenhancerestorative skills for 10s.

Gather Skills

Non-battle skills used by Miners and Botanists on production quests. Star rating (★) indicates rarity. For details, see Miner & Botanist Skills.

Mining

Mining

★SkillFunction
1Primal Stone KnowledgeIncreases the yield of raw gems and raw stones from mining quests, and increases the number of batches.
1Ore KnowledgeIncreases the yield of ores from mining quests, and increases the number of batches.
1Miner Tool ProficiencyImproves mining quest efficiency and increases the number of batches.
2Mine SafetyImproves mining quest efficiency on dangerous quests and nullifies the danger penalty.
2Toxic Gas DetectionUnlocks hidden items from dangerous encounters and nullifies the danger penalty.
3Rock BreathingGenerates bonus mining survey points on mining quests.
3Mountain’s GiftIncreases the yield of mining survey points and increases the number of batches on mining quests.
4Vein SenseUnlocks hidden items from mining quests.
4Skilled SiftingUnlocks random bonus drops from mining quests and improves mining quest efficiency.
5One in a MillionIncreases the yield of mining survey points and generates bonus mining survey points on all quests.
5Primal Stone MasterGreatly increases the yield of raw gems and unlocks hidden items from mining quests.
5Ore MasterGreatly increases the yield of ores and unlocks hidden items from mining quests.
Gathering

Gathering

★SkillFunction
1Ingredient KnowledgeIncreases the yield of food ingredients from gathering quests, and increases the number of batches.
1Logs KnowledgeIncreases the yield of logs from gathering quests, and increases the number of batches.
1Herbal KnowledgeIncreases the yield of herbs from gathering quests, and increases the number of batches.
1Gardening Tool ProficiencyImproves gathering quest efficiency and increases the number of batches.
2Wilderness SurvivalImproves gathering quest efficiency on dangerous quests and nullifies the danger penalty.
2Beast EvasionUnlocks hidden items from dangerous encounters and nullifies the danger penalty.
3Natural PerceptionGenerates bonus gathering survey points on gathering quests.
3Forest’s GiftIncreases the yield of gathering survey points and increases the number of batches on gathering quests.
4Rare Species IdentificationUnlocks hidden items from gathering quests.
4Skilled GatheringUnlocks random bonus drops from gathering quests and improves gathering quest efficiency.
5Winds of the SeasonsIncreases the yield of gathering survey points and generates bonus gathering survey points on all quests.
5Ingredient MasterGreatly increases the yield of food ingredients and unlocks hidden items from gathering quests.
5Logs MasterGreatly increases the yield of logs and unlocks hidden items from gathering quests.
5Herbal MasterGreatly increases the yield of herbs and unlocks hidden items from gathering quests.

Shared

★SkillFunction
1Heavy LoadImproves mining and gathering quest efficiency and slightly reduces exploration quest duration.
2Joyful CarrierImproves transport quest efficiency.
3Long-distance ExpertReduces exploration quest duration and unlocks hidden items from exploration quests.
Chef Skills

Chef Skills

Cooking skills used by Chefs at the Coastal Culinary Academy to prepare dishes and drinks. Star rating (★) indicates rarity. “Knowledge” skills refund a category of ingredients and speed up cooking; higher tiers raise the chance of a high-quality dish. For how dishes are made and eaten, see The Chef and Table & Food.

Knowledge

★SkillFunction
1Vegetable KnowledgeChance to refund vegetable ingredients when cooking, and cooks vegetable dishes faster.
1Meat KnowledgeChance to refund meat ingredients when cooking, and cooks meat dishes faster.
1Seafood KnowledgeChance to refund seafood ingredients when cooking, and cooks seafood dishes faster.
1Starch & Grain KnowledgeChance to refund grain ingredients when cooking, and cooks grain dishes faster.
1Dessert KnowledgeChance to refund dessert ingredients when cooking, and cooks desserts faster.
1Soup KnowledgeChance to refund soup ingredients when cooking, and cooks soups faster.
1Beverage KnowledgeChance to refund beverage ingredients, and prepares drinks faster.
1Alcohol KnowledgeChance to refund alcohol ingredients, and prepares alcoholic drinks faster.

Technique & Quality

★SkillFunction
1Cookware ProficiencyIncreases the number of batches when cooking any dish or drink.
2Knife SkillsRaises the chance of high-quality dishes and cooks dishes faster. Increases the number of batches when crafting ingredients.
2MixingRaises the chance of high-quality drinks and prepares drinks faster. Increases the number of batches when crafting ingredients.
3Cold DishesMore batches and a higher quality chance for cold dishes.
3Pan-fried DishesMore batches and a higher quality chance for pan-fried dishes.
3Fried DishesMore batches and a higher quality chance for fried dishes.
3Stir-fried DishesMore batches and a higher quality chance for stir-fried dishes.
3Stewed DishesMore batches and a higher quality chance for stewed dishes.
3Baked DishesMore batches and a greatly higher quality chance for baked dishes.
3Grilled DishesMore batches and a greatly higher quality chance for grilled dishes.
3Gratin DishesMore batches and a greatly higher quality chance for gratin dishes.

Top-Tier

★SkillFunction
4Food SafetyRaises the quality chance for all cooking and extracts Demon Essence while cooking.
4Essence SiphoningRaises the quality chance for all cooking and siphons Spirit Essence while cooking.
5Divine CupGreatly raises the quality chance for drinks and unlocks top-tier drink recipes.
5Heavenly CuisineGreatly raises the quality chance for dishes and unlocks top-tier dish recipes.
5Primordial FlavorMassively raises the high-quality chance for all dishes and drinks.