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Card Skills

Skills define what your adventurers do in battle and on quests. Every adventurer starts with innate skills and can learn many more from institutions across the central city. There is no limit to how many skills an adventurer can know.

📖Complete Skill ReferenceOutlander Skills

Activation Types

Every skill has one of four activation types that determines how and when it fires in battle:

Normal — basic attacks, the default fallback
Active — used during combat turns, chosen by priority
Passive — always on, effects apply automatically
Conditional — triggers when a specific condition is met

Conditional Trigger Types

TriggerConditionExample Skills
HealingWhen an ally’s HP is lowRestoration I–III, Healing I–III, Healing Circle
Self-DefenseWhen own HP drops below thresholdResilience I–III, Undying Will, Narrow Escape
BarrierWhen allies’ HP is critically lowMirror of Prophecy, Rainbow Dew, City of Clouds
CounterWhen this adventurer is hitParry Counter, Battle Counter
RetaliationWhen a teammate is hitSuppressive Fire
AssistWhen an ally attacksOpportunistic Strike
RevivalWhen an ally has fallenResurrection, Omnipotent Love
DispelWhen allies have debuffsPurification, Mass Dispel
Enemy WeaknessWhen enemy HP is lowExpanded War Spoils, Victory Horn

Skill Categories

Skills belong to one of 7 battle categories, each with a distinct role in combat:

Normal
Normal
Basic attacks, the fallback action
Battle
Battle
Melee and weapon combat skills
Magic
Magic
Elemental spells with area effects
Defense
Defense
Protection, taunts, and resistances
Restorative
Restorative
Healing, revival, and debuff removal
Enhance
Enhance
Ally buffs and stat boosts
Curse
Curse
DOT, debuffs, and crowd control

Additionally, Gather and Craft are non-battle skill categories that improve quest efficiency and production yields.

Skill Rarity

Skills use a 1★ through 5★ rarity system. Higher-star skills have stronger effects and are prioritized in battle — your adventurers will always try to use their highest-star skill first.

When summoned, an adventurer’s innate skill star matches their rarity. Each additional star level is rolled independently:

Adventurer5★4★3★2★1★
URInnate30%50%70%90%
SSRInnate50%70%90%
SRInnate70%90%
RInnate90%
NInnate

Class & Skill Pairing

Each battle class has access to specific skill types through their associated institutions:

ClassSkill TypesBanners
WarriorWarriorBattle, Defense
MageMageMagic, Curse
HealerHealerRestorative, Enhance
RogueRogueBattle
ArcherArcherBattle

All battle classes share access to some Defense and Normal skills.

How Skills Work in Battle

Battles use a timeline system. Each adventurer cycles through these states:

  1. Ready — the adventurer selects a skill to use.
  2. Casting — the skill is being executed (casting bar fills up).
  3. Recovery — a brief pause after the skill fires before the adventurer can act again.
  4. Cooldown — the used skill cannot be selected again until its cooldown expires.

At the start of battle, all Passive skills trigger immediately, applying their effects before anyone takes their first action.

Skill Selection Priority

When an adventurer is ready to act, they choose a skill in this order:

  1. Conditional skills — triggered when a specific condition is met. Among available conditional skills, the highest-rarity one is chosen.
  2. Active skills — main combat skills, chosen by highest rarity if no conditional skill applies.
  3. Normal attack — the basic fallback when no other skills are available.

Higher-rarity skills are always preferred within each priority tier.

Targeting

Skills target enemies or allies in different ways. For single-target skills, the attacker’s position influences which enemy is targeted first.

Single Target

TypeDescription
SingleAttacks one enemy, prioritized by position (front-row first).
RearSpecifically targets back-row enemies.
ConditionalTriggers on a specific ally or enemy condition (e.g. low HP, fallen, debuffed).
SelfAffects only the caster.

Multi-Target

TypeDescription
AllHits every enemy at once.
GroupHits a cluster of enemies on one side of the formation.
Beam / LineHits targets in a line through the formation.
RandomPicks targets at random.

Buffs & Debuffs

Skills can apply persistent effects that last for a duration. Multiple buffs and debuffs can be active simultaneously.

Stat Modifiers

TypeDescription
ATK Up / DownIncreases or decreases damage output.
DEF Up / DownIncreases or decreases damage resistance.
Critical UpIncreases critical hit chance and damage.
Accuracy Up / DownIncreases or decreases chance to hit.
Evasion Up / DownIncreases or decreases chance to dodge.
Speed Up / DownIncreases or decreases action speed.
Resist Up / DownIncreases or decreases resistance to specific damage types.

Special Effects

TypeDescription
Healing over TimeGradually restores HP each moment.
Damage over TimeDeals damage continuously (poison, burn, frostbite, bleed).
BarrierAbsorbs a set amount of damage before breaking.
InvincibilityComplete damage immunity for a short time.
Last StandSurvives a killing blow with 1 HP (consumed on use).
IllusionAbsorbs a set number of hits, causing them to miss.
Focus / TauntForces enemies to target this adventurer.
StunCompletely prevents the target from acting.
SilenceBlocks specific skill types from being used.
ParalysisReduces action ability.
SleepPrevents all actions, broken by taking damage.

For the full list of every skill, see Skill Reference. For how battles work, see the Battle System section. For where to find each institution, see Institutions.