How Battles Work
Once a battle quest is deployed, combat is fully automatic. Your adventurers act on their own using their equipped skills. Your job is to build the right team beforehand — the rest plays out in real time.
On the Battlefield
Depending on your adventurers and the enemies you face, battles can range from easy sweeps to intense close fights with flashy skill effects filling the screen.



Battle Outcomes
Each battle has a 99-second time limit. Four outcomes are possible:
- Victory — all enemies are defeated. You receive rewards.
- Defeat — all your adventurers fall. No rewards.
- Time Up — the timer reaches zero with both sides still standing. Counted as a loss.
- Draw — in rare cases both sides are eliminated simultaneously. No rewards.


Only a victory earns rewards. If you lose, you can retry for free with the same team — no energy is consumed on a loss. The battle involves some RNG, so retrying may yield a different result. If the fight is simply too difficult, you can abort and come back with a stronger team.
Party Formation
Your party has 6 positions arranged in two rows:
- Front Row — Left Front (LF), Main Tank (MT), Right Front (RF). Front-liners receive more enemy attention and are targeted more often.
- Back Row — Left Attacker (LA), Main Healer (MH), Right Attacker (RA). Back-liners have positioning advantages for certain skills.
Where you place each adventurer matters — tanks belong in front to absorb hits, while healers and ranged attackers are safer in the back.
A battle party cannot contain two of the same adventurer. Duplicate slots are marked with this icon and Deploy is disabled until resolved. Auto-select skips duplicates.
Key Roles
A well-balanced party relies on these core roles:
Waves
Some battles consist of multiple waves. After clearing all enemies in a wave, a short pause occurs before the next wave of enemies appears. Your surviving adventurers carry over to the next wave with their current HP, and the battle timer receives a +10 second bonus per wave cleared. The battle is won only after the final wave is defeated.
Elites and Bosses
Normal battles pit your 6 adventurers against 6 enemies. Tougher encounters replace the normal formation with stronger foes:
- Elite — 2 powerful enemies that appear instead of the normal six. Fewer targets, but each one hits harder and has more HP.
- Boss — a single powerful enemy at the center. Bosses have high HP, unique skills, and hit much harder than normal enemies.
Enemy Clans and Traits
Enemies belong to different clans and may possess special enemy traits that alter their behavior in battle. This system is still evolving — expect more variety and deeper tactical considerations in future updates.
Battle Rewards
Every battle victory grants a set of rewards:
It’s All About Skills
Battle outcomes are determined by your adventurers’ skills. Every action in combat — attacking, healing, buffing, debuffing, countering — comes from skills. Building the right skill set for each adventurer is the key to victory.
There are 7 skill types used in battle: