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Transmute

Transmute
Transmutation converts unwanted adventurer cards into useful resources. Every card you transmute produces Experience Books, Skill Shards, and a Medallion based on the card’s accumulated stats.

Why Transmute?

Card Box
Card Box Has a Limit
Your storage holds a fixed number of adventurers (expandable with Elhexa Crystals). Transmuting frees up space for new summons.
Experience Book
Recycle Value from Every Summon
Even a duplicate or low-rarity card gives back books and shards you can use to strengthen your best adventurers.
Skill Shard
Fuel Skill Growth
Shards obtained from transmuting are the primary way to learn and level up skills.

How to Transmute

There are two ways to transmute adventurers:

Single Transmute

Open any adventurer card and tap the Transmute button at the bottom of the card detail screen. The card is transmuted immediately and you receive the rewards.

Transmute button on card detail
Transmute button on card detail

Bulk Transmute

From the Card Box, tap the Transmute button in the top-right corner. You can then select multiple cards at once (up to 100 cards per batch) and transmute them all together.

Bulk transmute access button
Bulk transmute button in card box
Multi-select cards for bulk transmute
Select up to 100 cards per batch

Note: you cannot transmute a card that is locked, deployed on a quest, or listed on the market. You must also keep at least 50 adventurers in your roster — the game will not allow a transmute that would bring your total below this minimum.

Transmute Rewards

Every transmuted card produces three categories of rewards based on its stats:

1. Experience Books

The adventurer’s accumulated EXP is converted into experience books. Battle classes receive Spell Books, while production classes (Miner, Botanist, Chef, Crafter) receive Production Notes instead.

The conversion follows a largest-denomination-first rule — higher-tier books are produced first, then remaining EXP fills smaller tiers.

Spell Books (battle classes)
TierItemEXP per Book
IIIIII
Advanced Experience Book10,000 EXP
IIII
Intermediate Experience Book1,000 EXP
II
Beginner’s Experience Book100 EXP
Production Notes (production classes)
TierItemEXP per Note
IIIIII
Artisan’s Notes10,000 EXP
IIII
Craftsman’s Notes1,000 EXP
II
Apprentice’s Notes100 EXP
Example: A warrior with 23,456 EXP produces 2 Advanced Books (20,000) + 3 Intermediate Books (3,000) + 4 Beginner’s Books (400). The remaining 56 EXP is lost.

Every transmuted card is guaranteed at least 1 Beginner’s Book (or Apprentice’s Notes). Even a freshly summoned card with 0 EXP will produce one — so no transmute ever returns empty-handed on books.

2. Skill Shards

Each learned skill on the adventurer produces shards of the matching type. The number of shards depends on the skill’s level:

  • Each skill gives 1 base shard of its type, multiplied by the skill’s level multiplier.
  • Higher skill levels yield significantly more shards, making leveled-up cards more valuable to transmute.
Skill LevelShards per Skill
Lv. 11
Lv. 22
Lv. 34
Lv. 48
Lv. 516
Lv. 632
Lv. 764
Lv. 8128
Lv. 9256
Lv. 10512

Shards are categorized by skill type. Use them to learn new skills at Institutions or level up existing skills on any adventurer.

ShardSkill TypeExamples
NormalNormalBasic attacks
BattleBattleMelee & weapon combat
MagicMagicElemental spells
DefenseDefenseProtection & taunts
RestorativeRestorativeHealing & revival
EnhanceEnhanceBuffs & stat boosts
CurseCurseDebuffs & DOTs
GatherGatherMining & botanist
CraftCraftCrafting & cooking

3. Adventurer Medallions

Every transmuted card also produces 1 Medallion matching the card’s rarity:

IconRarityMedallion
NNAdventurer Medallion (N)
RRAdventurer Medallion (R)
SRSRAdventurer Medallion (SR)
SSRSSRAdventurer Medallion (SSR)
URURAdventurer Medallion (UR)

Outlander adventurers produce a separate set of Outlander Medallions:

IconRarityMedallion
Outlander SSRSSROutlander Medallion (SSR)
Medallion
Medallions are being accumulated for future gameplay that will consume them. Hold on to your Medallions — more details will be announced on official channels.

Tips

Lock
Lock Valuable Cards
Tap the lock icon on any card to prevent accidental transmutation. Locked cards cannot be selected for transmute.
Bulk Transmute
Bulk Transmute to Clear Space
If your card box is full and you can’t summon, use Bulk Transmute to quickly free up slots.
Gold
A Lose-Nothing System
Transmutation stores all EXP as books and all skill levels as shards — nothing is wasted. The only real cost of raising an adventurer is the Gold spent along the way. So keep earning Gold!

For how EXP and skills work, see Adventurer Growth and Skills.